Testing various methods to minimize dizziness and nausea caused by the FPV. Personal experiment I On going Imagining and building UI filter system that can prevent 3D / FPS game motion sickness.
Testing various methods to determine the most effective way to minimize dizziness and nausea caused by the game.
Goal Imagining and building UI filter system that can prevent 3D / FPS game motion sickness.
The story
Video game playing, both solo and with friends, and sharing game recommendations have been parts of my life ever since I played my first game at the age of 8. I was never afraid to try new games, even ones like Starcraft that my dad introduced me to. However, when first-person perspective shooting games became a new trend, I encountered a significant obstacle in my gaming journey—motion sickness.
I would sometimes force myself to play these games to spend time with my brother in my teen years, but I realize the situation is tougher than I imagine. To fully recover from the dizziness, and nausea that I was experiencing, I had to lay down, and rest for an entire hour after a short 30 minutes of gameplay. Those moments were not an enjoyable experience.
As I transitioned into a career as a game streamer and engaged with my viewers, I found myself having to decline many of their game play requests due to motion sickness while playing 3D games. The desire to find a solution to this problem has always been stayed with me, as it prevented me from fully experiencing exceptional games, such as Overwatch, Counter-Strike, PUBG, Valorant, Apex Legends, DREDGE, Minecraft, Lethal Company, and others.
Process
Testing on myself As part of my brainstorming process, I've been experimenting with various settings to reduce motion sickness in 3D and FPS games. Additionally, I've been reading and researching scholarly articles on gaming and motion sickness to gather scientific insights and strategies.
• Use window mode and minimize the window as much as possible. (Working little bit but not the best 5/10) • Wearing a motion sickness prevention glasses. (Working little bit but not the best 4/10) • If the system allows you, try to zoom out the camera as much as you can. (It works if the system allows me to zoom out as 3rd person point of view 9/10)
• Set up a 4 anchor point as a solid guideline around the 4 corners of the game frame. (Working little bit but not the best 4/10) • Taping and creating a solid secondary box frame on the monitor. (Testing on going in 4 different games)