BOJAGI

Creating multi-sensory experience for historical user education.
Interaction Design I 3 Months
Adapting sensory other than just eyes, creative user experience imagination.
Methods
User interview, Usability testing, Qualitative research, Quantitative research.
Tools
Adobe Illustrator
Adobe Photoshop
Adobe AfterEffects
My role
Individual project
Reimagining modern and analog user experience at the historical museum and cathedral.
Goal
Adapting sensory other than just eyes, creative user experience imagination.
Overview
We always learn from our ancestors; they pass down invaluable gems to us.

Bojagi is a Korean term that refers to a square piece of cloth. Traditionally, people used Bojagi to wrap gifts, lunch boxes, packages, and many other objects that need to be stored or carried away. Bojagi is being spotlighted since it is not a single use means of wrapping items. They can get used over and over again.

The project includes an interactive table, infographic poster, and illustrated souvenir cards.
I was thinking, how can I make this experience more immersive and memorable for the younger and older audience who visits the cathedral?

Idea
Interactive table
The primary purpose of this work was to educate and advertise the advantages and beauty of Bojagi to the people who are into Korean culture. I wish more people knew about this beautiful geometric cloth that holds significant meaning for Korean people.
Interactions
Navigator functions through cloth folding. The audience can fold the silk based on projected instruction to move to the next page of the educational content.
User test
User test
Live full version of Bojagi interactive table user testing.
Others
Posters
Infographic poster applications to advertise the exhibition.
Souvenir
Souvenir cards for visitors.  Audience can learn Bojagi folding method with illustrations.
Work process
Each steps of work process of bojagi project.
System
Bojagi project's brand identity system.
Conclusion
This is the very first interactive project I have created and I learned a lot. I have learned how to create different perspectives and approaches to building projects that could deliver an extended experience for the audience. As this is an interactive project, creating a simple system of interaction and figuring out how to educate this system to users was another challenge for this project. Adjusting the music tempo and project movement were some details that needed trimming.

Next step
My first interactive project was ambitious, combining physical interaction with educational contexts to entertainment the audience and help them engage. However, some people raised questions about the which kind of technology to use for enabling the bojagi folding motion to transition to the next page. During the usability test on the test site, I manually adjusted the tempo of the interactive table.

I have several ideas, to make the Bojagi Interactive Table function as intended, such as incorporating motion capture or implementing sensors inside the bojagi clothes. My next step would be testing out these external technological resources to create a high-fidelity prototype that can be deployed on the street for blind testing.